Summary. Everything that must close before ship, and what happens after.
Phase 1 — Build the rights register
One row per component. This document surfaces nearly every problem below.
- Engine — license version, revenue thresholds, branding requirements, restricted uses
- Middleware — physics, audio, networking, analytics, each with its own terms
- Open source — every component, its license, attribution and source-disclosure obligations
- Purchased assets — store license terms; does a "single commercial product" limit apply?
- Commissioned art — present assignment language? moral rights addressed?
- Music — composition and recording separately; streaming rights; territory; term
- Voice and performance capture — assignment; likeness; digital replica as a separate grant
- Third-party brands — vehicles, weapons, products, leagues, real people
- Fonts — desktop license versus embedding license
- Platform agreements — certification, commercial terms, technical standards
- Assign one named owner to maintain the register
Phase 2 — Close the gaps
- Engine revenue threshold modeled into the financial plan
- Music streaming rider negotiated, or a streamer-safe audio mode built, or tracks replaced
- Grant covers end-user recording, transmission, and public performance
- Licensor will instruct its rights administrators to release claims
- Asset licenses extended to cover any companion app, port, sequel, or compilation
- Fonts relicensed for embedding
- Standalone digital replica consents obtained from performers, with technique described, compensation for creation and use, term, post-term restrictions, and source-data deletion
- Open source notices file complete and correctly formatted
- Third-party brand licenses executed
- Present assignment language confirmed for every contributor, including founders pre-incorporation
Phase 3 — Register the intellectual property
- Copyright registration for the game — prerequisite to suit under 17 U.S.C. § 411; conditions statutory damages and fees under 17 U.S.C. § 412
- Registration planned for significant updates
- Trademark clearance and filing for the title, key characters, in-game brands, in relevant markets
- Domain and social handles secured before announcement
- Design patents considered for distinctive interface or hardware elements
Phase 4 — Player-facing terms
- EULA drafted for the actual product, not from a template
- License, not sale, clearly stated
- Virtual items: character, modification and removal rights, season end, and shutdown
- Accounts and termination: grounds, process, effect on purchased content
- Refunds, coordinated with platform policies and statutory withdrawal rights
- Prohibited conduct: cheating, exploits, unauthorized software, account sales
- Dispute resolution with an acceptance record supporting enforcement
- Changes to terms: notice and re-acceptance where material
- Privacy notice matching actual data practice
- Read as a player would read it by someone outside legal
Phase 5 — User content, modding, and video
- User content license granting only what the business identified: hosting, display, distribution, marketing with attribution, sublicense to infrastructure providers
- Moderation, removal, and account-termination effects addressed
- Whether players may monetize creations
- Modding policy published — what may be modified, monetization, third-party IP, anti-cheat interaction, right to change
- Video policy published — non-commercial and monetized gameplay permitted; no game distribution; no pre-release builds; no misrepresenting affiliation; embargoes; takedown reserved; music position noted
Phase 6 — Item shop review
Walk the actual flow on a real device.
- Real-money cost displayed, not only premium currency
- Currency bundles divide evenly into item prices
- Odds disclosed for any randomized mechanic
- No cash-out path or tolerated secondary market — introducing one changes the gambling analysis; see 31 U.S.C. § 5362 and 31 U.S.C. § 5363
- Purchase confirmation resists accidental buys
- Second confirmation above a threshold
- Parental controls tested with an actual child account
- Spending limits available
- Subscription auto-renewal disclosures and cancellation flow compliant
- No dark patterns: pre-selected options, obscured decline, confusing currency layering — 15 U.S.C. § 45
Phase 7 — Minors
- Determine whether directed to children under 13, or actual knowledge of such users
- If so: verifiable parental consent under 15 U.S.C. § 6501 and 16 C.F.R. Part 312
- No advertising or analytics SDK in a child-directed game — persistent identifiers are personal information
- Neutral age gate that does not pre-fill an adult year
- Defaults for minor accounts: voice chat, contact from strangers, profile visibility, profiling
- Age assurance approach documented with its limitations
- Advertising placement and creator promotion reviewed
Phase 8 — Content infrastructure
Required if the game hosts anything a player creates — including screenshots, usernames, and profile images.
- DMCA agent registered with the Copyright Office; contact published
- Notice and counter-notice procedures published
- Repeat infringer policy with strike tracking and actual terminations under 17 U.S.C. § 512
- Community guidelines, public, with examples
- Internal enforcement guidance
- Moderation tooling with decision logging
- Appeals process, staffed if offered
- Reporting flows for harassment, impersonation, illegal content
- Subpoena and legal process intake
- Process sized to what the studio can actually run
Phase 9 — Anti-cheat
- Document exactly what the anti-cheat collects and why
- Disclose it; kernel-level software warrants specific disclosure
- Security review of the anti-cheat component
- Ban process, evidence standard, and appeal path defined
- Policy on purchased items in banned accounts, published
- Chargeback coordination with platform and payments
Phase 10 — Platform certification
- Rating obtained, matching shipped content; re-rating plan for content updates
- Third-party notices file complete and correctly presented
- Age gating and parental controls consistent with platform requirements
- Purchase flow meets platform disclosure and odds requirements
- Store data declaration matches actual SDK behavior
- Accessibility requirements met
- Prohibited content standards reviewed (differ from ratings and from law)
- Trademark and branding requirements met
- Regional legal text and requirements addressed
- Certification legal checklist run two weeks before submission
Phase 11 — International
- Classification requirements in markets where it is a legal prerequisite
- Randomized-mechanic restrictions per market; shop configurable by market
- Consumer withdrawal rights per market
- Age verification and design code obligations
- Data localization and transfer requirements
- Content restrictions (symbols, gambling imagery, drug references, political content)
- Local publishing partner or distribution license where required
- Localized legal text reviewed for accuracy, not just translated
Phase 12 — Launch week readiness
- Refund approval authority and threshold decided in advance
- Moderation surge capacity planned
- Legal intake and triage running before launch
- Cheat enforcement posture decided
- Plain-language explanation of the terms prepared
- Community managers briefed on what they may and may not commit to
- Legal escalation path published; on-call named
Phase 13 — Live-service calendar
- Every season or update: new items and mechanics reviewed; odds disclosures updated; no new SDK added
- Every patch: no new third-party component without a license check
- Monthly: moderation consistency sample; appeals backlog; chargeback and refund trends
- Quarterly: rights register reconciled to the build; terms compared to practice
- Semi-annually: platform certification requirement changes
- Annually: full rights audit; copyright registration for accumulated updates; minors design review; localized text review
- On content update: ratings re-classification where required
- On market launch: local monetization, content, and consumer law review
Phase 14 — Acquisition readiness
- Rights register complete and current
- Chain of title: present assignment from every contributor, including pre-incorporation founders
- Publishing agreement: ownership, reversion, change-of-control effects
- Third-party licenses cover sequels, ports, and adaptations
- Digital replica consents on file
- Open source bill of materials; no copyleft reaching proprietary code
- All terms versions with acceptance records
- DMCA infrastructure with repeat infringer termination data
- Monetization compliance record and any regulatory contact
- Litigation and demand letter history
- Data practices matching disclosures
- Live-service commitments made to players, including by community managers
Related documents
- Video Game Law: Intellectual Property, Virtual Goods, User Content, and Player Protection
- Launching a Game: A Practical Legal Guide for Studios and Publishers
- Interactive Entertainment Toolkit: EULAs, UGC Terms, Creator Agreements, and Monetization
- Platform Content Moderation Checklist: A Practical Checklist
- Right of Publicity Clearance Checklist: A Practical Checklist
- Open Source Software Compliance Checklist: A Practical Checklist
- Copyright Registration Checklist: A Practical Checklist
