Summary. The working documents of a game studio, annotated.
Template 1 — Rights register
The most valuable document a studio maintains. Build it at the start of production.
| Field | Entry |
|---|---|
| Component | |
| Category | Engine / middleware / open source / asset / music / talent / brand / font / platform |
| Licensor | |
| Agreement reference and date | |
| Permitted uses | Enumerate; do not summarize |
| Territory | |
| Term | |
| Platforms covered | |
| Products covered | One product? Sequels? Ports? Companion apps? |
| Marketing use permitted? | |
| End-user streaming permitted? | ← the music question |
| Threshold triggers | Revenue, units, users |
| Attribution or notice obligations | |
| Source disclosure obligations | Open source |
| Sublicensing permitted | |
| Assignment on change of control | |
| Owner | |
| Last verified |
The four bolded rows account for most launch emergencies.
Template 2 — Music clearance rider
The single clause that prevents the most common launch-week crisis.
End-user gameplay video. Licensor grants Licensee, and each end user of the Game, a non-exclusive, worldwide, perpetual, royalty-free license to record, reproduce, transmit, publicly perform, and publicly display audiovisual recordings of Game play containing the Composition and the Master, including on user-generated content platforms, whether or not such recordings are monetized by the end user.
Administration. Licensor will, within [15] days of execution, notify each of its rights administrators, collection societies, and content identification service providers that recordings described above are authorized, and will instruct them not to assert claims against such recordings. Licensor will provide Licensee with written confirmation. If a claim is nonetheless asserted, Licensor will secure its release within [5] business days of notice.
No further payment. No additional royalty, license fee, or payment is due in respect of end-user recordings.
Why the administration paragraph matters more than the grant: a label's agreement is ineffective if its distributor's content identification system has not been told. Studios that obtain the grant without the instruction still face claims against players.
Ask this question during the original negotiation. It is granted routinely then and expensively afterward.
Template 3 — Digital replica consent (performer)
Standalone. Never fold into a general likeness clause.
DIGITAL REPLICA CONSENT
1. DEFINITION
"Replica" means any digital representation of my voice, face,
body, or performance generated in whole or in part by
computational means, whether or not derived from recordings of me.
2. SOURCE MATERIAL AND TECHNIQUE
Recordings to be used: ______________________
Process, in plain language: ______________________
3. CREATION
[ ] I consent to creation of a Replica.
Compensation for creation: $__________
4. PERMITTED USES — each requires separate written approval
Project / character / medium / territory / term
Compensation per use: $__________
Approval process and review period: __________
5. PROHIBITED USES
No use in: sexual content; content depicting unlawful acts;
political content; endorsement of products; statements I have
not approved; any context implying views I do not hold.
6. TERM AND POST-TERM
No use after: __________
[ ] No use after my death.
Source data and model artifacts deleted within ____ days of
termination, with written certification.
7. NO TRAINING
No material provided may be used to train, fine-tune, or
evaluate any model except the Replica authorized above.
8. NO SUBLICENSING without separate written consent.
9. REPRESENTATION
[ ] I was represented by counsel or a designated representative.
Name: ______________
[Required by some state statutes and by collective agreements.]
Template 4 — EULA: the provisions that matter
License. We grant you a limited, non-exclusive, non-transferable, revocable license to install and use the Game for personal, non-commercial entertainment. You do not acquire ownership of the Game or of any content within it.
Virtual Items. Items, currency, and other content purchased or earned within the Game ("Virtual Items") are a limited, revocable license to use them within the Game. You do not own them, they have no monetary value outside the Game, and they may not be sold, transferred, or exchanged for anything of value except as we expressly permit. We may modify, replace, or remove Virtual Items, including in connection with balance changes, seasonal transitions, or discontinuation of features. If we permanently discontinue the Game or a mode, we will [describe: give at least ___ days' notice; cease selling Virtual Items ___ days before shutdown; offer ___].
Accounts. You are responsible for your account. We may suspend or terminate an account that violates these Terms or our Community Guidelines. On termination, access to the Game and to Virtual Items ends. [Describe any appeal.]
Prohibited conduct. No cheating, exploitation, unauthorized third-party software, automation, account sharing or sale, or interference with other players' use.
Refunds. [Coordinate with each platform's policy and with statutory withdrawal rights in applicable markets.]
Changes. We may modify these Terms; material changes take effect [30] days after notice, and continued play constitutes acceptance.
Disputes. [Arbitration and class waiver, with the acceptance record to support enforcement, or court and venue.]
The shutdown sentence is the one studios resist and need. The alternative is deciding it during a shutdown, publicly, without a stated commitment.
Template 5 — User content license
Your content. You retain ownership of content you create and share through the Game ("Your Content"). You grant us a non-exclusive, worldwide, royalty-free license to host, store, reproduce, adapt for technical purposes, publish, distribute, and display Your Content: (a) within the Game and our related services, to you and to other players; (b) in marketing and promotional materials for the Game, with attribution to your player name where reasonably practicable; and (c) sublicensed to our service providers solely to operate the Game.
This license ends when you delete Your Content, except for copies already distributed to other players, copies in backups, and copies used in marketing materials already published.
We do not acquire the right to incorporate Your Content into the Game itself or into other products without your separate agreement.
Your representations. You have the rights necessary to grant this license, and Your Content does not infringe any third-party right or violate our Community Guidelines.
Moderation. We may review, remove, or restrict Your Content. [Describe appeal.]
The narrow version above supports every use a studio typically identifies. The broad "irrevocable, perpetual, commercialize anything" version is legally fine and will be read aloud in a community forum within an hour of publication.
Template 6 — Modding policy
MODDING POLICY
WHAT YOU MAY DO
Create and share modifications for personal, non-commercial use
Distribute mods through [approved channels]
Use our published modding tools and documented interfaces
WHAT YOU MAY NOT DO
Distribute any part of the Game itself
Circumvent technical protection measures or anti-cheat
Include third-party intellectual property you lack rights to
Charge for mods [or: charge only through approved channels]
Represent that a mod is official or endorsed
Create mods that harass, or that add content violating our
Community Guidelines
MULTIPLAYER AND ANTI-CHEAT
Mods are permitted in [single-player / private servers] only.
Modified clients in [ranked / official] play will be treated as
cheating.
OUR RIGHTS
We may remove mods, revoke access to modding tools, and update
the Game in ways that break mods.
We do not claim ownership of your mod, but you grant us a license
to [host / display / feature] it where you distribute through our
channels.
We may implement similar features independently.
CHANGES
We may change this policy. Existing mods [will / will not] be
grandfathered.
Publish something. Informal tolerance is the source of most modding disputes, because a community built on unwritten permission reacts badly when the permission narrows.
Template 7 — Video and streaming policy
You may record, stream, and publish video of gameplay, including on monetized channels, subject to this policy.
You may not distribute the Game itself or any part of its files; use pre-release or unreleased builds without our written permission; misrepresent that your channel is official or endorsed; or publish content violating our Community Guidelines.
Embargoes. [State any spoiler or release embargo, with dates.]
Music. [Where applicable:] Some music in the Game is licensed for the Game but not for third-party video platforms. Enable Streamer Mode in Settings before recording to substitute cleared audio.
Our marks. You may use the Game's name and imagery to identify the content of your video. You may not use our logos as your channel branding or in a way suggesting official status.
We may ask you to remove specific content, and we reserve all rights not expressly granted.
Template 8 — Item shop review sheet
Walk the actual flow on a real device. Complete before certification.
| Check | Result |
|---|---|
| Real-money cost displayed alongside premium currency? | |
| Currency bundles divide evenly into item prices? | |
| Residual currency engineered? | |
| Odds disclosed for randomized items? Where? | |
| Odds disclosure meets platform certification requirements? | |
| Odds disclosure meets each shipped market's legal requirement? | |
| Any cash-out path or tolerated secondary market? | |
| Purchase requires confirmation? | |
| Second confirmation above a threshold? | |
| Parental controls tested with an actual child account? | |
| Spending limits available and discoverable? | |
| Subscription auto-renewal disclosure compliant? | |
| Cancellation flow as easy as signup? | |
| Any pre-selected purchase option? | |
| Decline option equally prominent? | |
| Time-limited pressure mechanics reviewed? | |
| Flow reviewed as a ten-year-old would experience it? |
Escalate any "yes" in the cash-out row. It changes the gambling analysis under 31 U.S.C. § 5362 and state definitions materially.
Template 9 — Ban and appeal process
ENFORCEMENT AND APPEAL
1. DETECTION
Source: automated / player report / manual review
Evidence retained: ______________
2. STANDARD
[Define: what evidence supports each action level]
3. ACTION LEVELS
Warning -> temporary restriction -> suspension (___ days) ->
permanent termination
4. NOTICE TO PLAYER
Policy violated / action taken / duration / appeal instructions
(Do not disclose detection methods.)
5. PURCHASED CONTENT
[State the policy. Publish it.]
6. APPEAL
Channel: ______ Deadline to file: ______
Reviewed by: ______ (not the original decision maker)
Target response: ______
Outcome recorded: ______
7. CHARGEBACK COORDINATION
Platform notified / payments notified / account flagged
Publish the purchased-content policy in advance. Deciding it case by case during a ban wave creates precedent nobody chose.
Template 10 — Performer and voice agreement (key terms)
| Term | Position |
|---|---|
| Services | Sessions, retakes, pickups, and the notice required |
| Work product | Present assignment — "hereby assigns" |
| Likeness | Scope, media, term, territory |
| Digital replica | Separate consent — cross-reference Template 3 |
| Credit | Where and how |
| Compensation | Session fee, use fees, residuals if applicable |
| Sequels and ports | Whether covered; additional compensation |
| Marketing use | Permitted uses of recordings and images |
| Union coverage | Whether the production is covered; which terms control |
| Minors | Guardian signature; court approval and trust where required |
| Confidentiality | Pre-release |
| Termination | Effect on delivered performances |
Template 11 — Publishing agreement key terms
| Term | Developer position | Publisher position |
|---|---|---|
| IP ownership | Developer owns; publisher licenses | Work for hire |
| Reversion | Rights return if publisher stops exploiting | None |
| Recoupment | Advance only | Advance plus marketing |
| Royalty base | Net receipts, deductions enumerated | Broad deductions |
| Approval rights | Limited to defined milestones | Content and schedule control |
| Milestone acceptance | Objective criteria; cure period | Publisher's satisfaction |
| Sequels and derivatives | Developer retains, or option on defined terms | Publisher holds |
| Change of control | Mutual consent | Publisher consent only |
| Termination | Work in progress returns; accrued royalties survive | Publisher retains build |
| Audit | Annual, cost-shifting at a threshold | Limited |
The ownership row determines whether the studio is building its own asset or someone else's. It is worth more attention than the advance.
Template 12 — Shutdown notice and plan
GAME SERVICE DISCONTINUATION PLAN
T-minus 180 days Internal decision; legal and community review
T-minus 120 days PUBLIC ANNOUNCEMENT
- Date service ends
- What players can still do until then
- What happens to purchased items
- Refund position, stated plainly
T-minus 120 days CEASE SELLING virtual items and currency
T-minus 90 days Offer [refunds / conversion / offline mode /
data export for player creations]
T-minus 30 days Reminder communications
T-minus 7 days Final reminder
T-0 Service ends
T-plus 30 days Support window for outstanding issues
T-plus 90 days Data deletion per privacy commitments
DECISIONS TO MAKE IN ADVANCE
Refunds: which purchases, what period, what mechanism
Offline mode: feasible? at what cost?
Player creations: export format and window
Regulatory: notice obligations in any market
Terms: what did we commit to? Honor it.
Regulators in several jurisdictions have asked whether selling items shortly before a shutdown is unfair. Ceasing sales at announcement is the defensible practice.
Template 13 — Certification legal checklist
Run two weeks before submission, not during it.
- Rating obtained; content matches; re-rating plan for updates
- Third-party notices file complete, correctly formatted, and included in the build
- Open source obligations satisfied; no copyleft reaching proprietary code
- Store data declaration matches actual SDK behavior — verify by capture, not by asking
- Age gating consistent with platform requirements
- Purchase flow meets platform disclosure and odds requirements
- Accessibility requirements met
- Prohibited content standards reviewed (differ from ratings and from law)
- Branding and trademark usage compliant
- Regional legal text present and accurate for each shipped locale
- EULA, privacy notice, and policies linked from in-game and store listing
- Rights confirmed for all marketing assets in the store listing
Related documents
- Video Game Law: Intellectual Property, Virtual Goods, User Content, and Player Protection
- Launching a Game: A Practical Legal Guide for Studios and Publishers
- Game Launch Legal Checklist: A Practical Checklist
- Platform Liability Toolkit: Terms of Service, Notice Procedures, and Litigation Defenses
- Right of Publicity Toolkit: Releases, NIL Agreements, and Takedown Demands
- Software and Open Source Licensing Toolkit: From IP Layers to Compliance Programs
- Copyright Licensing and Clearance Toolkit: Permissions, Rights, and Chain of Title
